
Trine 1: Combat is slower and each of the characters can fight (although the wizard can only draw planks and boxes to drop on enemies).

So, puzzles feel more rigid in how they can be solved. Trine 2: You must switch characters to progress. It's even possible to beat a whole level with only one character (great challenge).

Trine 1: Most puzzles can be solved using any of the characters. Trine 2: I recall controls being streamlined and easier to set up. Trine 1: setting up controls for the keyboard and mouse can sometimes be buggy. Trine 2: Some new character abilities were added (example: the knight can use his shield like a hang glider)īoth games play great with an Xbox controller (I recommend using a controller). Trine 1: Wizard has to pick up mana to perform magic. Trine 2: Knight can no longer pick up and throw objects Trine 1: Knight can pick up and throw objects Trine 2: You can turn the hud off in the options Trine 1: No option to disable the hud (you can disable it using a convoluted method I've posted here: Trine 2: more saturated color, glowing effects, brighter color, edges are softer Trine 1: sharp clean graphics, subtle fantasy lighting. What would I be missing if I didn't pick up Trine 1? Differences between Trine 1 and Trine 2:

Rearick: Just got Trine 2 in the recent sale, and it's absolutely gorgeous.
